Dishonored: The Wyrmwood Deceit (2016) by Gordon Rennie, Andrea Olimpiere, & Marcelo Maiolo

This four-piece comic run is the second piece of tie-in media released in the months prior to “Dishonored 2”, along with the novel “Dishonored: The Corroded Man”. Since so many of the series’ strengths are visual in nature, with the creative worldbuilding and aesthetics far more impressive than the more meagre characters and stories, the comic inherently had more going for it than the novel. Indeed, it’s a more enjoyable experience, although still quite thin.

The art is great, very cohesive and in-line with the aesthetics of the game, but with its own sense of kinetics (I particularly like the illustrated way Corvo prepares his sword, it communicates the feeling of the animation in the game perfectly). Interesting use of colour too; some fascinating attempts to convey the altered states of sight that the game offered as gameplay mechanics. Flashbacks and experimental scenes also are coloured differently.

The plot is kind of interesting, in the abstract at least, and is communicated a lot more efficiently than the novel’s. It’s not fantastic, but neither was the first game’s (I make no comment on the second game’s, as I’ve yet to play it). The ending is something of a cliffhanger, which is disappointing, but the essential arc set up in the first issue of the comic series is concluded satisfactorily enough.

It’s rather a short series really, and there’s not an awful lot to say about it. Enjoyable for fans, certainly. Flawed, yes, but not terribly so, and still a fair sight better than the tie-in novel released around the same time. Honestly, if nothing else, they’re worth it for the art, which really is enjoyable. I give it three whalebone charms, and an enchanted painting.


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